Heya peeps,
I was wondering if anyone knew any tutorials of ways one could export a set of animations for DAZ and into (example) Max in a clean and uncluttered way from where you can then 'bake' the animation to either CAT or Bip?
The reason I'm asking this, is I finally got a friend of mine to 'upgrade' to said applications, and he has a bunch of animations made in DAZ that we would like to bring into other apps (example) like Max so he can take stuff from there.
And yes, I tried Google, but most of the results seem to 'miss' out of the important steps on how to export/import animation data cleanly without having it fly all over the place.
Much appreciated for any response, cheers!
Replies
I know Biped allows you to import motion capture data into the Biped skeleton, using various mocap formats. It can be kind of messy if the proportions are off, because it tries to retarget the motion, causing foot sliding which you then have to correct with filters or (god forbid) keyframing.
http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-0F10D9F1-4143-490D-91A3-78B9F269F3A-1417.htm,topicNumber=d28e284041
But yeah, FBX kinda solves 90% of the issues.