Hey Guys, First a little Introduction about myself... I'm a silent reader for a good while now and i try to become a better artist since a pretty long time now... the problem is i never really practiced that much...i only studied alot of theory but never actually painted alot because i failed way too hard everytime i…
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Schools out, full time job, and Summer improvement thread! tl;dr -> Moose is posting art over the summer I've been doing 3D art on and off for quite a long time, and in the pass 6months/year? I've started to take it really seriously, and I've seen fast improvement. I want to push myself in the right direction here and…
Hi all! (and first of all - sorry for language, i'm not native english speaker) I'm trying to establish character's temper and his backstory. So in that way my animations would have that life and backstory behind the character. I choose to work with Kiel Figgins' deadpool character (you can find it…
3D Art Generalist, working at Antimatter Games at our offices in Falmouth, United Kingdom. Are you the games art equivalent of a Swiss army knife? Antimatter Games is a young, fast- growing studio based currently seeking a 3D Art Generalist. If this sounds like you, we’d like to talk to you about this opportunity helping…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Hello, I am new to this forum but have been a fan of video game creation ever since I modded bf1942 back in high-school. since then I ended up pursuing Marketing because I figured it a more practical profession to follow. However, now that I am finished (almost) I find myself still wanting to pursue a job in the game…
i remember looking at a great pdf guideline for character art, i thought it was for league of legends but i cant find anything related to that. checked the wiki too but cant find it it was one of the big MMOs or MOBA's and had a lot of practical demonstration of shape language, color theory, silhouette and so on anybody…
using smooth normals works when everything is perfect but at no other time. in practice, if the model looks good in an untextured, shaded view then you're in a good place to start baking. it's not a guarantee that hardening all your shell edges will look the best but it's a good starting point
Hello Polycount! I've made a few threads before this one, but it's time that I get serious about practicing and working on improving my 2D. I created this thread mainly to post art and receive critique; however, I also hope to give you guys a look at all the little nuances that make me who I am. Therefore, there will be a…