Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
Hello PC. Have another simple question for you guys. Im in a situation where i want a simple viewport grab of some of my props. However, i seem to encounter some issues regarding lighting and textures. What i want is this flat and very clean look with wireframes. Much like this: However, my textures endup looking totally…
Hello, My name is Greg Stubbs and I am a game industry-experienced 3D Asset and Texture Artist for hire. I am interested in any paid-3D Modeler/Texture Artist outsourcing/contract work available. My experience, positive attitude, skill-set, and strong drive to continue learning would definitely benefit your studio. As an…
Hi All, Back again with Texture update. Texturing was done in Substance Painter and render in IRay. For more render & high res render please go through below link https://www.artstation.com/gaganwason Hope you guys like it!!! Suggestions are always more than welcome! https://www.facebook.com/The-Art-of-Gaga...940254746/…
Hey! I'm new to the forum, and so here's my first post! I'm looking to improve my handpainted texturing, in other words I would love it if you guys could give me some critique and help. :) First texture out is a stonetile roof. PS! I'm slightly colorblind, so tell me if you find some colors weird.
Was wondering if anyone has created a fairly simple and easy breakdown of the best ways to texture for certain materials. ie, for material A your diffuse would be a patterned texture, spec would be white, cosine would be black and your normal would be the surface material? Just thought it might be interesting to have a…
hey, ive searched the forum and i havent seen any tutorials on texturing fur. im using 3dsmax to try and model out this little guy: does anyone have an idea about how i can go about doing the fur for this guy? ive tried using the hair and fur modifier on a cube (just to experiment) and then converting the hairs into a mesh…
Hey everyone, sorry for a dumb question, but how can you pan textures like in max or Maya? I used panner with 0 time but it did nothing I tried adding an Add node with Vector 2 plugged into slot B with 2 number but that did nothing. I also used this…
Can anybody recommend any free tiling texture programs? I know how to make tiling textures in photoshop and all that... I was just looking for a stand alone program that can take a lot of the tedious work out of the process.
Im trying to transfer textures to a low poly character from several highpoly assets. Im using max's render to texture but for some reason max crashes if I try to transfer them at 2048. Anyone have any suggestions?