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Model Presentation 3Ds Max (Texture Issue)

Hello PC. Have another simple question for you guys.

Im in a situation where i want a simple viewport grab of some of my props.
However, i seem to encounter some issues regarding lighting and textures.
What i want is this flat and very clean look with wireframes.
Much like this:

wall_lowpoly.jpg

However, my textures endup looking totally compressed with wrong color values, and wheird artefacts where there would be gradiants.

I also would like to know how to completly remove shading in the viewport for this kind of presentation. Consistent colors dosnt work and i really dont want to use the shaded or realistic options. Simply , no lighting or shading at all.

Probably going to be really simple. Im using Max 2014


EDIT: Just to get things clear. I have allready checked the Max settings for display texture resolution, that is set to match bitmap as close as possible. Its the color artifacting/compression im having issues with.

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