Hello Deutschlander Games is currently in the process of finding a new modelers,programmers, or even concept artist for a Steam Punk Tower Defense game looking to be released for the Computer,Android,and IOS devices. We have an established Modeler on the team but need another as to speed up the modeling aspect. The theme…
Team name: boredom's products http://www.boredomsproducts.com Project name: Extreme Hugtime Simulation Challenge Brief description: Our game is a casual game targeting older women, slated for an iPhone release. It's been in production for about five months. Target aim: Retail Compensation: We can pay about $15 for this…
Hi, please take my apology if this had been explained already before but there is so much information out there that one can easily get lost and I am also new to Polycount. I am very new to 3D modeling and ZBrush in general and I have been trying my best with all the tutorials possible but I am still not getting very clear…
any 1 knows how does 1 showcase his 3D model in 3D on his site ? ( i dont want to use sketchfab or host the model somewhere else ) also while the viewer is rotating around the model what if i want him to be able to change things based on some options ? like change the color of that shirt - or put that helmet on .. etc got…
I downloaded this free model, and when I enter Edit Poly mode the Hi poly model has this low poly cage. My first thoughts were that the model has Hi & Low for normal mapping, but there's nothing in the modifier stack. My first instinct was to convert to an editable poly, but that just leaves the Hi poly. Whats going on…
Hi. this project is a little like the Brawl challenge that poly count held some time ago. My Goal to create a final model to work within engine. so far i'm only in the concept stage but modelling shall be started soon! i was wondering if i could get some feed back on my work it hopefully will be able to improve it!…
I've been looking into high poly modeling for CAD. I understand more people are moving away from poly modeling for high poly sources in favor of something they can tessellate, re-mesh or quad draw over. I'm looking for the fastest. When I say "fastest," I'm not talking about load time or response time. I'm talking about…
We are looking for a freelance pay per model or contract for 5 character models. These will be used in an Unreal Engine game that was recently funded on Kickstarter. 5 Female models with alternative design/modifications such as tails, wings etc (All based on a standard humanoid design). All will be worked on from concept…
I love Silo for modeling. It's fluid and works great for me as a modeling app. Using max to model seems slower and clunkier overall though I still use it for some things like path deform. Once I have my meshes built I use max for pretty much everything else. For inhouse work do they frown on using personal licensed…
I am modelling a dragon for my final year dissertation and have already created the concept for modelling and texturing reference. So far my modelling progress is as follows, makign use of symmetry and Mesh Smooth: Blocking out and shaping the body Adding in and shaping limbs and neck Attaching legs and adding wing…