Hey everyone I have a question about LOD. I have these giant cliff walls for my environment. I was wondering what would be an appropriate LOD for these. I will have about maybe 20 in the environment total with a vertex painting material(74 instructions) applied to them. What I was thinking. Player distance Close 4096x,…
So I am almost done with my character. I want to make a really good rig to pose an animate him well, but Ive hit a snag right out of the gate. My skeleton is how I want it, lining up with his feet. But when I apply an Ik handle this happens. The joint chain straightens out and the "ankle" is no longer planted on the…
creating this thread here since it has nothing to do with 3D directly: ive got an acer aspire one that i got on the cheap, want to turn it into a hackintosh. following a couple of online guides to go about doing this, but ran into a snag. www.insanelymac.com/forum/index.php?showtopic=154853 ive gotten as far as restoring…
So as I search for a job that gets me out of the house I decided to work on this project to improve my skills and broaden my portfolio. This project is essentially me remaking monsters and NPCs from Diablo II. Some monsters are loyal to the design while others I will be taking some liberties with. Also if you are expecting…
I actually started getting a fairly decent aluminum using the color picker in the diffuse. I then took this color into PS, floded and added some noise and when I swap the texture into the diffuse channel, I lose all the anisotropy. I'm using a 2k color sheet. Two actually, one for the body, and one for the lens. I've been…
Hi! Two environments later and it's time for a power level check. I'm still a student but hopefully won't have to be for long. I'm hoping that my work make me stand out among the hundreds of other aspiring artists. http://jakobgavelli.carbonmade.com/ -What's your initial thoughts when you enter the site? -What do you think…
Hello guys, I'm working on completing one of my first models ever and ran into a snag. My normal map looks horrendous and I'm not exactly sure what I'm doing wrong. This here is the picture of the high poly model. Here are the Low Poly and UV's I then proceeded to bake the High Poly suit with Xnormal, and got the following…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Here in AUS motorsport underwent an enforced covid hiatus so petrol heads searched for their pure octane...er, albeit stonking full bore V8 Supercar fix elsewhere - https://www.supercars.com/allstars/ https://www.youtube.com/watch?v=kRGBJpysCZw A nice virtual diversion at the very least but nuth'in beats suck'in fumes…
ah thanks so your more or less only doing stuff in the HP that effect the silhouette and edges of the prop and apply all other detail via ndo. also are you also using the AO from normals in ndo2 for some of this too? and combing that AO map with your baked one? sorry for all the question i just like the idea of being able…