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Normal Map Baking

Hello guys,

I'm working on completing one of my first models ever and ran into a snag. My normal map looks horrendous and I'm not exactly sure what I'm doing wrong. This here is the picture of the high poly model.


Here are the Low Poly and UV's


I then proceeded to bake the High Poly suit with Xnormal, and got the following results.


I'm not quite sure what I'm doing wrong. I've followed some tutorials to A-Z doing their exact steps (albeit with different models) and I'm not getting anywhere near the results I've been expecting. My Normal's turned out look weird too. I don't know where the blockiness is coming from. 



Any help would be much appreciated. 





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