a little concept done in MUDBOX on this basemesh: http://www.davidostman.se/blog/wp-content/uploads/2007/10/baseman.zip the displacement makes his face a bit bloated.... not enough definition in the geometry. little vray test head sketch <font color="red">HAPPY NEW YEAR!</font>
Can anyone recommend a good tutorial on rendering normal maps in Maya? By that I mean in mental ray or vray or any sexy renderer. Tired of printscreen. Cheers T
Can specular/glossiness textures be exported from Substance Designer in a way that would work with Vray/Arnold/Clarisse? I can see the options when exporting from Painter, but in Designer specular/glossiness template says "This workflow is not compatible with offline renderers such as Vray or Arnold." Is there a…
Hey guys. I'm working on a personal project, and really am a bit ashamed to ask this question here on the forums. Especially 'cause I was able to do this stuff, but after some time I forgot. So the question is basically: I want to have highlights at specific points in my texture. So I made a normal map, diffuse map and a…
Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
Inspired from a concept by the talented artist Botslim Created in Zbrush, Mudbox, Maya, Vray. wolf fur was made with VrayFur everything else nHair and fibermesh
Some images from a Modeling and Rendering tutorial I just finished. I kept the images small for the forum. You can find higher res shots here (Right Click > View Image): https://armoredcolony.com/projects/KazJvo Or if you're interested in the tutorial: https://armoredcolony.com/store/VR5y/3d-modeling-and-rendering-kitbash
I have a question which might be a bit stupid but i just cant figure it out. I am trying to compose an image in Nuke using all my passses straight from vray(gi,lighting,specular etc). Now watching a couple of tutorials everybody is assigning a new shuffle node to each pass and when they click on the shuffle node and then…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
My second thread related to buying a new PC. This time, I'm experimenting with what I could get for a lowest possible price, since saving over £1,000ish would take a while longer than expected (unexpected costs struck me recently). How would a ready-to-ship build like this hold up in terms of using Max, UDK and Photoshop…