The best resource is observation of real-life objects. Look at the circled areas below and ask yourself questions like this: How would a diffuse map affect this area if I was going to paint it as a texture? How does specular affect it? Would a normal map work for this? What parts of this should I model and what should I…
Looks really sweet, you’ve nailed it. The interior perspective seems a bit off though, compared to the iron railing. Is the projection misaligned? Would be great to see texture flats. Are the flowers in the same trim sheet as the architecture? Often, a texture requiring alpha would be separate and lower-rez because…
I am getting aliasing between 2 circular shells, here is the model (in SP): This is the UVs in SP: The exported textures look like this: Note the green has transferred over to the pink and vice versa, creating the aliasing effect you see in the first image. You can manually fix this in Photoshop: To get a result that looks…
Good afternoon, Is it okay to apply materials to some parts of a model, and textures to others? I'm creating a high-quality metronome, and it would be great if I could just apply a metal material to some parts, and only texture three of the parts (like the wood). Is this okay to do and still consider it a good quality…
Hello! I have a texture like this: But when I import it to UE4, it becomes like this: Here's texture details: I don't know why :/ :/ :/ Could you help me, please?
This texture was made for my new tutorial of digital painting, what do U think about it ? (the tutorial is avaible here : http://kevinguegan.com/tuto-texture-paves-repetables-12-etapes/)
Hey guys, I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and…
Basically I'm looking for a full time concept/texture partner who is very familiar with how to actually do textures, not just use photoshop. I've had 1 "full time" partner so far who was an amazing 2D artist but when it came to making textures we had a lot of problems (and ofc, a language barrier). My other collaborations…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
Hello everyone. I am using 3D coat for painting a simple 3D model in a cartoon style. It is for a mobile game, so there isn't much detail needed. Still, I'm having this problem: I am using an obj version of the model in 3D coat, in which I painted only diffuse without complications, but as I exported the texture to Unity…