Good afternoon,
Is it okay to apply materials to some parts of a model, and textures to others? I'm creating a high-quality metronome, and it would be great if I could just apply a metal material to some parts, and only texture three of the parts (like the wood). Is this okay to do and still consider it a good quality model?
Thanks a lot.
Replies
Materials are just a combination of textures (Diffuse, Spec, Normal, etc...).
You can have different materials in the same texture and still create 1 single material for the whole object.
Did I explain that better? I can try again; unfortunately that term is used a lot for many different things...
If it's just for an offline render in your app, you are free to use whatever mix of materials, textures and procedurals you want.
But what I was going to add is, could just create a single color material in UE3 without texturing, kinda stupid but it works...
I'm going to sell the metronome on Turbosquid. So I don't know who's going to use it for what.
Now what?
Even the parts that don't need any metal texture? If this were a production model for, say, Pixar, then they'd use realistic metal materials, but they'd have to also texture some parts like the wood.
Is your reason because Max's materials may not be compatible with other apps?
I like the sound of that. I think that's what I'm going to have to do; it's just that I was hoping to save time by not having to unwrap some of the complicated parts. Not because I'm lazy, mind you , just because since they wouldn't need a detailed texture I wanted to avoid unwrapping those parts unless it was necessary.
Oh, I get it. So you mean just make a 512X512 texture and make it completely red or yellow or whatever, and even though it would tile randomly over the model it wouldn't matter since it's just a solid color. That's perfect.
Thanks a lot everyone for helping me out with this.
If it's going to be a completely solid color, just make it 2x2...
Haha, yeah I thought of that too
Thank you all for the help!!