Hello everyone. I am using 3D coat for painting a simple 3D model in a cartoon style. It is for a mobile game, so there isn't much detail needed. Still, I'm having this problem: I am using an obj version of the model in 3D coat, in which I painted only diffuse without complications, but as I exported the texture to Unity and applied it to the fbx version of the model, there are some lines crossing my texture. It looks like there is some issue with the UVs or something... I tried applying the texture in 3ds Max and the lines show up exactly the same, so it's not a problem about importing into Unity.
So...
it is because of the options for exporting the FBX?
If not, do you know the reason?
How do I solve this problem?
Thanks a lot to all the kind people who use their time to share their knowledge =]
Replies
it may related with Texture padding.
https://www.youtube.com/watch?v=keDeqPplRno
I've done more complicated 3D stuff before I changed to ilustration, so I've come across teture padding before... But I don't think that is the problem here. I'll add 2 images, one showing the Uvs and the actual png texture. The color texture is independent. I hope this clarifies a bit.
So this is resolved, still... Any idea why the "edit in external editor" isn't working properly? Just out of curiosity. Is it related to padding, or the extension needed Obscura was talking about?
The new texture from the tga, opened in Photoshop and saved as png: