As you guys can see I'm trying to wrap this pattern I made around the cylinder to the right. Ive done it in the past but I've forgotten exactly how to do it. When I try to apply a non linear bend to the object nothing happens.
I was wondering if anyone had any workflows for creating leather/cloth wraps on objects. By this I mean the types of wraps that you see on weapons and baseball bats on the handles. Right now I just model out and tweak the verts spiraling down the shaft of the said object. Is there a better workflow any of you use? Thanks.
http://www.russian3dscanner.com/ This tool pretty much enables you to wrap a good topology mesh onto a sculpt with some very impressive results you can input reference points and the tools will solve one mesh to the other Give it a look and a try, theres a demo So are any of you using this already? [vv]101497043[/vv]
In Max is there a way to shrink wrap an object around another (ie using scale or push modifier)? Modo has the Background Constraint tool, which allows the scale tool to be used to constrain one mesh to another. In Max, is the only option to go around pushing it on bit by bit with the conform brush, and then cleaning up?
Hey thanks everyone in this thread. Taught me how to properly do a tileable sculpt in zbrush. One thing that I found myself not getting in this thread was how to turn on wrap mode. So for the newbies that are looking at this thread and are asking the same thing. Let me save you a google. Turn on wrap mode by going to the…
Here is my texture space and a shot of the hand wraps that I am working on. The texture is rough and I need to re-organize the space but it's a WIP. I was also thinking of just extracting some of the wood and doing the wrap more as a texture on the wood handle. Ideas?
Usually for this holiday i just wrap everyone's desk in saran wrap and unplug their monitors keyboards and mice. I work part time in an accounting office and none of em know squat about computers so its funny watching trying to fix it lol