Rather productive weekend ^^ Tried out a cool XYZ/ZWrap workflow. 10/10 Will wrap again Didn't sculpt the hair cause it will be made with cards and because the tool is already 150mil heavy ヽ(°〇°)ノ @Denzil_forde Ey thanks man! I really can't wait to start working on the materials myself :)
As the title suggests I am attempting to have some vines grow on a mesh ready for game engine use however so far I am really struggling to come up with a solution. All of this is in Maya Now this piece is under NDA for a project however I will best explain what I have done so far. So I have some First person arms that are…
Prolly too late, but hey - Instancing, symmetry and automatic wrap-around from edges of an image in realtime are things I've wanted for a long time. Also vote for a complete redesign of the brush system of locked and unlocked brushes and stepping back and forth and all that crap that never really made sense to me... :) Go…
I didn't document super well. Originally I was trying to do everything in blender, so I posted on the blender artist website when I was trying to do the baking portion: https://blenderartists.org/forum/showthread.php?435940-Baking-normal-maps-for-the-first-time-and-things-are-looking-funky-on-the-lo-poly-out…
Hello (again) guys, I have yet another problem : I am modeling one slice (one third) of a cylinder object and planning to copy/past the slice, rotate 120° and produce my final cylinder shaped objet. Bad explanation, image are more clears : Here I already did a copy of the first slice and applied rotation and steached. I m…
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…
Select the polygons on the face that you want to apply blendshapes to, selecting a bit extra outside this area that you won't be editing. Polygons Menu - Edit Mesh > Duplicate Face □ > Settings: Seperate duplicated faces (checked), Offset: 0 Do not move the duplicated faces. Deselect them, then select your full character,…
Hi all. I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character. I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great. I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s When…
Did a photogrammetry self-portrait as I had the photo set from an old studio job. - Images processed using Agisoft Photoscan - Basemesh wrapped in Wrap3 - Scan clean up in Zbrush - Texture clean up in Substance Painter - Rendered in Marmoset Toolbag Photogrammetry photos were taken and supplied by Big Ant Studios. More…