I'm not quiet understand, why do you need references in that case, as you can easily use instances. Just use this MEL command, it works same as duplicate transform - run it, move new object, repeat the command. instance -smartTransform;
You can technically do this without bones by having each movable part as an individual child under a parent portion of the building (such as the foundation); but it probably depends on which engine you're going into. I know Unity recognizes basic transformation keyframes if they are exported with your model but if you want…
Hi everyone, I'm stuck and need some expert advice. I know quite a bit about 3D modeling at the intermediate-ish level and I want to make the leap to detail/advanced modeling. Can anyone provide me some good techniques or information how I would create detailed parts like: https://www.artstation.com/artist/vektormaxx? I…
I hate open file dialog in max , It's ancient from around windows NT with always wrong files sorting and extra headache . So I usually just drop an object to viewport. Is there a way to make it keeping its world XYZ position ? It seems random when you drop a file vs do proper import.
Hi folks, I'm piddling around with UDK please may I have 10 seconds of your time... I'm trying to learn how to setup a shader that looks like... I've looked at various bits and pieces (thanks to Hourences, Neox and others) but nothing is quite right yet. Here are 3 examples (just base colour):- This one has hatching shown…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I have a problem. I guess that when my object was in the center of the world space i acciidentally put some keys on vertices.And now my object is in the different location of the space and now i have found this problem and when i want to delete those keys my part of the mesh jumps to the center and another part stay in…
I'm a little too young to remember Shogun Warriors. I remember a few of my friends having the toys. Never the less, I'm always down for big stompy robot action. http://www.aintitcool.com/node/44426 When everyone in the film industry is pushing CGi all the way it's nice when a bunch of insane movie makers decide "Screw it.…
In my case, I changed the pivot point of a modular piece after I had placed many instances of it in UDK, so when I reimported after making changes to it, all of the pieces I had placed were rotated 90 degrees. Ive been going back through by hand and correcting all the pieces, but I thought I should see if there is a more…
Hi, I asked this over on the Allegorithmic forums but didn't get a response so I'm going to try here as well where there is a bit more activity. Is there any way I can use the Transferred Texture from Mesh baker to transfer a normal map from one UV set to another? If you do this in 3DS Max's Render To Texture tool, it…