Hi everyone, I'm stuck and need some expert advice. I know quite a bit about 3D modeling at the intermediate-ish level and I want to make the leap to detail/advanced modeling. Can anyone provide me some good techniques or information how I would create detailed parts like:
https://www.artstation.com/artist/vektormaxx? I want to start with something easy like this image. What do you think these are, booles? Multiple parts? Normal maps? Multi-mesh scripts? AutoCAD? I want to create them in easiest way possible, but mine aren't really coming out very well when I try to put in the tiny details. I'm just a hobby user, so anything you can provide is greatly appreciated!
Replies
https://www.artstation.com/artwork/kit-bash
They look to me like subdivision surface models.
We have a lot of good resources for learning subd techniques on our wiki.
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
Some people prefer using Zbrush only to create hard surface meshes, completely different workflow.
http://wiki.polycount.com/wiki/CharacterSculpting#Hard-Surface_Sculpting
There's been a lot of interest lately in more automatic methods of subdividing. You get the same amount of bevel across the model, but its very quick.
http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly
Best way to improve is to make a thread in 3D Showcase, show your work, and ask for crits. Keep working on your stuff, and keep posting updates.