I cant figure this out. I went back and in fact made the front doors of the cabinet into separate smoothing groups for each plane and then separated the UV's as I thought for some reason that was causing the problem. (Well that was a waste of an hour). It ended up with the same results you see. I used Xnormals shader as an…
Hi there, i would like to share with you a very simple SSS Shader. Shader : https://www.dropbox.com/s/rohw6u2ap93x7yg/CG_SSS.rar?dl=0 You can use it in your project. just credit me if so.
Hi. I'm having an issue with smooth shading. I'm using Blender 2.76. As you can see from the photo, the shading isn't smooth. There are lines showing. I've tried to bevel the edges but that didn't fix the shading. I did use Knife Project on the sides and that seems to be when the shading messes up. Also, I'm using Auto…
Hey all! So, I'am creating this thread to share some shaders that I created using the shaderFX inside Maya. Since in our studio we use DDS file format and DXT5, DXT1 and DXT5_nm for compression, I made these shaders for easy and faster previewing. So I don't need to work with png or jpeg or whatever inside Maya and then…
Any one have any good tutorials or shader networks for good looking foliage in ue4. I would always look at 3d motives udk foliage tut, but apparently ue4 can't support custom lighting with deferred shading. (https://answers.unrealengine.com/questions/11949/request-foliage-lighting.html) I came across this but have yet to…
Yes. This is a very straightforward shader that lerps between two textures with a non stepped ramp that is 50% black and 50% white. As far as the shadowed outline goes, it's nothing new but most artists choose to make the outline full bright. Keep in mind that you'll have to reverse the shadow and highlight because the…
Is there any chance you can show a larger shader network? I'd love to see how you're combining multiple shaders together like this. Looks great! I agree also, it is definitely great to share multiple trades! Never hurts to work with VFX level shaders as well as game level shaders! =) Gives you more flexibility and…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
so I saw this concept on the Concept art for 3D Artists thread and I decided to give it a go! This was the initial concept This is what I ended up with. It still needs a little bit more work, especially the wraps where the handle is but it's at a stage where I'm happy to post it. For any of you who want the shader…
Leading West Coast game developer is seeking the best and brightest developers in the games industry to help build their pipeline for their PSX2 and next-gen console hardware games. This developer is a relatively small and extremely successful company; previous titles have gone on to sell tens of millions of copies…