update :) http://www.zakiaabd.com/ https://vimeo.com/191833171 -------- Hi guys ! , pixel here Was very nervous to post here (for quite some time) but Lazar encouraged me to do so . As a short intro , I started 3D last year and zbrush a few months ago. I'm currently in my 2nd year of the games art course at the university…
Hello, I am new to marmoset and learning to do hair cards. I noticed the ends of the hair is fuzzy and pixelated. Does anyone know why it does that and how to fix it? I did the hair textures in zbrush. Is it to do with the thickness of the hair strands, or a setting I need to tweak in marmoset ? Any help would be really…
I recently completed a crate in Substance Painter, exported those textures and brought them into SD to add dirt and grunge controls to be messed with by the developer in Unity. In SD, I have a crisp dirt overlay. In unity that dirt is super pixelated, yet the textures underneath look great. I've tried a couple different…
I was wondering if anyone knows if one pixel brush is still active, i tried to get into contact with shaddy, and another relevant person working there on their site, and also through their facebook(which hasn't been updated since jun 2018). Was wondering if they were hiring still, but not even sure if the company is still…
Just a quickie, for those of you in the know. How are you guys going about solving foliage in per pixel lit scenes with regards to harsh lighting? Simple planes with local maps are used for foliage but for the life of me I cant quite figure out a nice lighting method for them. Is there any tips or links you guys could…
I know that this post is old. But if it helps you, for pixel art painting in substance painter you can use the PIXEL8R paid plugin by ActionDawg, it is very versatile and you can even make pixel normals with it. A lot of games are currently using it.…
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting. Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105 Few animations: https://www.youtube.com/shorts/i4bVahgUawA…
Venture X Logo: https://picload.org/view/rwraccra/venture-xlogo.png.html Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project.However we still lack some artists that have experiences with tile-based pixel…
yeah - the heightmap basically goes from black to white over 1 pixel , you can tell cos it's 90 degrees. You need a slight slope on everything or you'll get pixel related artefacts. also you realise tessellation never happens in shipped titles right? it's almost always cheaper to model the detail