These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting.
This is MTU (Martian Tactical Unit) suit, work in progress. The protagonist is an MTU operative. Video of the model (2:07): https://youtu.be/RyXkcY2mOjA?t=127
Got spoiled, i suppose with the HQ texturing things, but i can somewhat appreciate the design/texture direction. Wasn't there an issue with blurring / merging from long distances with this style though? Unless you found a solution for that, saw all the videos, cool either way, whatever motivates your own desires.
Got spoiled, i suppose with the HQ texturing things, but i can somewhat appreciate the design/texture direction. Wasn't there an issue with blurring / merging from long distances with this style though? Unless you found a solution for that, saw all the videos, cool either way, whatever motivates your own desires.
If I may correct you, HQ is not tied to resolution. This is HQ low-res texture work. You meant hi-res and that's fine, being used to it and not finding this kind of graphics that appealing. As with everything, some will like it, some won't. Most do, which is nice. The game uses a 1:1 texture-to-unit ratio and nearest-neighbor, so blurring is not an issue.
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