thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
Hey Tokoya! Here's little paintover. Don't be afraid to use a bigger value range - more lighter lights and darker darks. Establish light source. Right now it's kinda hard to tell where your lights are coming from. To practice maybe start with a basic top down lighting. Adding little cracks and nick-marks will give you…
Hey all, Just wanted to share an online mentorship class that I have been working on with a friend/coworker Rob Sevilla. This thread will also serve as a place where I can dump all of the artwork that we do in our classes. BrushForge strives to be the premiere place where you can learn how to design and create hand-painted…
Hi guys, Here I will post my hand painted stuff. I am not new to modelling or polycount but it is my first time making (trying) hand painted textures. Firstly I tried an axe concept from Max Davenport whose work you can see in here: http://polycount.com/discussion/65561/sketchbook-max-davenport#latest And here is the…
Er, which seams? On the bottom of the foot? The side? At the ankle? At the wrist? A little more explanation wouldn't hurt... It really depends on what sort of hands and feet you're doing (although in your case I can safely assume you mean low-to-mid poly gargoyle hands and feet...). Sorry to be brief, but just put the seam…
Hello everyone! 🙂 (I hope someone will have an idea because i am completely lost). So, i wanted to lauch me in the hand painting for the first time, following this tutorial https://www.artstation.com/learning/courses/yBx/creating-a-hand-painted-diorama-in-blender/chapters/Dax/intro where i love his work. In this tutorial,…
There's a bunch of Hand painted textures stuff out there already, take a look at Slipgatescentral (his videos are quite inspiring) Ben regimbal and haikai.net stuff. Something good to know is that it's not about the tools with this thing but more about your skill as a painter, the default brush of photoshop is good too. I…
Hey Polycount! I have a very frustrating situation right now, and I was hoping someone could help me out. Basically, I'm making a game in unity(Not important) and I wanted to make an fps hand in 3DS Max. I looked for a tutorial online on how to make one, and I made this: http://i.imgur.com/Fwg39Br.png?1 with this rig:…