Hello everyone! 🙂
(I hope someone will have an idea because i am completely lost).
So, i wanted to lauch me in the hand painting for the first time, following this tutorial https://www.artstation.com/learning/courses/yBx/creating-a-hand-painted-diorama-in-blender/chapters/Dax/intro where i love his work.
In this tutorial, after baking, the artist superimposed in different fusion mode : the AO map, the Normal map (green chanel only) and the Curvature Map in order to creat a solid base before hand paint, on Photoshop (7th video). But, what i don't understand it's : How the artist did to don't have a seams in using his normal map ?
When i do the same, after my compositing, my base color include seams due to my normal map... =/
Thank you for your attention😅
Replies
The artist might use an object space normal map, while you use a tangent space normal map?
Yup, that's 100% it.
In some bakers it is called "bent normal map" but it is mistake caused by some very confused artists years ago :) The vertical channel of an Object Space normal map (green in the majority of bakers) is definitely what you need here.
Thank you very much Grand Marshal Polycounter and Fabi_G! 🙂I will try to use it! 🙂