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How do I rig this simple hand?

Hey Polycount! I have a very frustrating situation right now, and I was hoping someone could help me out. Basically, I'm making a game in unity(Not important) and I wanted to make an fps hand in 3DS Max. I looked for a tutorial online on how to make one, and I made this: http://i.imgur.com/Fwg39Br.png?1 with this rig: http://imgur.com/G9r2Ok4

That rig was the result of many hours of searching for tutorials on how to rig and skin a hand. Well, after asking for some advice on how I should do the rigging, someone told me the model would basically be impossible to rig and I would have to do a bunch of stuff I didn't know how to do so I could make it rig ready. I decided to just make yet another hand, which resulted in this one: http://i.imgur.com/tkkDMSF.png?1

Please tell me if it's more riggeable then the last one I made, because I don't want to waste time trying to rig something that's near impossible to accomplish on an acceptable level. You can see my current rig and edge loops on the album here: http://imgur.com/eX5sV6m&ta0Qo4M&fu59F6V&tkkDMSF#0

I followed this tutorial: http://www.polygonblog.com/character-rigging/ but I can't get it work nicely. I attached the HI inverse kinematics thing, and tried constraining the valid rotation axes, but it doesn't seem to work. Can anyone here please at the very least point me in the right direction on how I could rig this hand, in a way that a beginner could understand? Thanks in advance.

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