So here is just some designs for the head shape Also included design for the feet, which follows the same design as the hands. (creepy and not segmented)
Viking Shield - Substance Designer 100% Substance Designer (Only substance designer was used during the creation) / Render in Marmoset. More and Breakdown here
Viking Shield - Substance Designer 100% Substance Designer (Only substance designer was used during the creation) / Render in Marmoset. More and Breakdown here
@JoshuaG Yeah I agree, weapon designs are great, character designs are uninspired but it's call of duty you come to expect uninspired designs in this series.
Hello everyone. Does anyone have any tips, tutorials, book suggestions, or any good reference on how to design? I am good at the art side of creating work but my overall design skills greatly need improvement.
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
Los Angeles based game agency is looking for a skilled menu designer. Ideally able to deliver high resolution graphics via PSD or vector graphics. Please send samples of menu designs previously done to iphonegamecreator@gmail.com
Hello I have a question about substance painter and designer. What is the difference between substance painter/ designer and zbrush's poly paint? Is it lot better to texture my 3d models in substance painter /designer?