Hi!So,I'm exporting some mud texture from Substance Designer to UE5 and it looks drastically different,anyone can give me a pointer why it happens?I've attached a screenshot with the color texture,how it looks in both softwares side by side.
unreal will assume any 16bit per pixel images are stored in linear space and apply a gamma transform.
you can so a few things: change the source format stuff on the texture asset in unreal, output the images in linear space output your color maps in 8bit
i generally do the first one - most people probably go with the third
Thanks!After some digging I've exported as a targa and that seemed to work,probably .tga defaults to 8bpp.Anyways,thanks for telling me the actual cause and multiple fixes!
Replies
unreal will assume any 16bit per pixel images are stored in linear space and apply a gamma transform.
you can so a few things:
change the source format stuff on the texture asset in unreal,
output the images in linear space
output your color maps in 8bit
i generally do the first one - most people probably go with the third
people need to stop using it, it's almost as old as Eric
people need to stop using it, it's almost as old as Eric