Ola, I'd like to project custom vertex normals from one mesh to another. I tried Normal Thief, which is ok, but i'd need something more precise and i had an idea about using the projection modifier. But projection doesn't work on vertex normal, AFAIK. So I'd like to convert vertex normal data to something like vertex color…
I'd like to see you mess with vertex blending using a texture on the grass to rock transitions, I also thing you should edit the vertex normals on the purple plants so they light better, you probably could just point the vertexes straight up. I'm also not a huge fan of the water at the current state, but Dan!'s corrections…
This post is also on the UDK Forum here, I just REALLY need this fixed :/ I have a material that I want to go on a trench-like mesh. I need it to blend between the surface/wall textures and can do this using a Constant3Vector Dotted with a Transformed Vector, and use this as the alpha of a lerp node to blend between the…