Home Unity

[HELP] Morph in Max revert my adjusted vertex normal

minusan
polycounter lvl 6
Offline / Send Message
minusan polycounter lvl 6

Hi there:

       When I export the mesh with morph in max, my adjusted vertex normal just been revert to the default version, but in Max, it’s no different, but after I check the mesh in blender and Unity, the problem shows like the image below:

The face on the left is the mesh with morph, but it lost the vertex normal information I adjusted; and the face on the right is without morph, but contains the adjusted vertex normal.

I am so grateful if anyone know how to fix this.


Replies

Sign In or Register to comment.