What made me feel like crap: Wanting to say, what i want to say & the rest of "you" preventing me, you as in website "mods" & the like because reading the truth (or you claim my truth) will ruin your day if other people get to read it, they might agree. Wanting to say a lot of you claim to be adults & show a lack of spinal…
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…
Hey guys, I hope you can help with this problem I'm having. Been reading a lot about this the past few days and that leads me to believe that there just may be no solution. I'm making the hair for a character model in 3d max and I'm having huge problems with sorting in the viewports. I tried manually sorting the planes but…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
In real basic terms, you should only need 3 keys to define an arc if you're working in splines. Key --> primary breakdown --> key. You'll probably want two secondary breakdowns to define the arc and spacing more, so that's 5 keys. Depending how fast the action is or how specific it needs to be, you may end up having to key…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
I know this thread says spoilers are in it but just a warning my post may contain plot points for the next movies in the series (all speculation of course but just my theories) So with that warning. Here we go. I haven't seen it yet but I have read everything and watched some leaked footage. They are def taking a lot or…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…