How deep is this water if it's on top of a floor? There are many tutorials out there for creating wet/puddle like surfaces. For a full body of water, why not treat it like if you were working with a lake or an ocean?
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
Hey guys I want to start learning how to make hand painted textures. Are there many tuts around cause I haven't found many useful ones. Do you need to be a great drawer to make them and how important is it to know how to make then in the game art industry?
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…
How would I go about creating a terrain textures of various different substances/textures...Say I want a river running through grassland, there would be a shift in texture when it gets to the side of the river bed and underneath that. At the moment i can only create a texture which looks tiled and cant work out how to…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
I am following Damian Lazarsky's (tea and cigarettes) 3D Motive tutorial on creating foliage for UDK. I'm creating birch trees for my environment, and just finished the texture for the branches. When he proceeds to the next chapter on creating the trees, he already has a tileable bark texture for use with his trees, and…
Hi! I have several meshes with subdivisions and morph target and when I try to create displacement maps everything goes without any problems, but when I press to create normal, cavity or ambient occlusion maps this window "THE TOPOLOGY OF THE MESH HAS CHANGED" appears. After pressing “yes” maps files sometimes are created,…
Hello, So I’ve done some minor research but I haven’t been
able to find anything really solid about creating meshes for use in a game
engine – Unreal Engine 4 to be exact, and what I was looking for was how to
create materials that would be seamless for multiple mesh types. Does this just
boil down to making sure the uvs…
Having a horrible time, any help would be great. I have a scene with 2 biped characters,both have layers to the animation. Whenever I load up the scene it's all screwed up like in the bottom pic but is fixed if I move the dummy for that character. Then I need to slightly adjust it and get it back to correct position.…