Hi all! I'm a dude from Italy and i started with CG one month ago.This is my first post here( excluding the one in the "new members") and i hope i'll stay well here on Polycount :) . Let's get back to the topic's subject: i need a graphic tablet for 3d modelling with Zbrush and Matte painting with other softwares(photoshop…
i remember some of those paintings... didn't you post some crazy shit a while back? dunno... well anyways, i think u've got the good skillz. what your concepts need are better shapes, the complexity is less important as are the big shapes, and your designs are rather... predictable. i would also suggest less abstract,…
I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-for It's very mathy. I think it's meant more for UI animators. I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs…
well automedic, since we dont know each other so far: its nice to meet u. if i remember right u are the particle guy doing that black pudge rot (i rly like that one.) and also that juggernaut ward u did with prophet is fucking awesome and i rly loved it so first of all thanks for the time u spend me :) about my overacting,…
We are very happy to announce that you can note vote on your 3 favourite entries to MINI-GOLF: A Polycount Contest powered by Havok. Head on over to the voting page to cast your votes! As a reminder, here are the notes on voting, winners, and the prizes available for this contest. * The Polycount community will vote for…
What software he is using doesn't really matter that much. A keyframe is a keyframe and the principles of animation are what is important. I tend to animate on 4's for 24fps and 5's for 30fps. What this means is every 4th or 5th frame I block in a pose, setting a keyframe on every bone. This is more of a 2d animation…
The QA department is not why I bought Modern Warfare 2. Sorry to say they aren't the talent. I'm sure they played a prominent role in the entire thing, but I bought the games because of the studio who made it. This is setting a pretty ridiculous prescedence that the talent is NOT important. And that testing and marketing…
The assets per se aren't bad at all... What's bothering me is that I don't really know what I'm looking at. This is due in part to your screenshot which are basically showcasing either single assets or the whole place (and from some weird angles). Then there's not really any precise focus in the environment, I sort of…