I'm primary a 3dmax user, but I've been using Modo recently and found the Action centre, Element to be invaluable when creating complex hardsurfaces. Is there any script or method I'm missing , for 3dsmax, that would allow me to quickly select subobject elements and then tranform them using another subobjects alignment?…
Hello all, for a while I've been stumped on how to properly achieve forearm twist in 3DSmax. Out of the many methods I had found, I followed this tut: https://www.youtube.com/watch?v=TJmMTJboqJ8&t=3s It was the best one so far, however, the twist bones would weirdly snap in a different orientation if the rotation of the…
and lets not even mention the adumbration.. i switched to max9 from 6. in 6, 'rotation mode' was a keyboard stroke away to a very convenient free rotation. in max9, im supposed to click alt + middle mouse button. couldn't find anything specific set to alt+MMB in the costume UI menu, which means there's nothing to reconfig…
More videos here What's new list. Some goodies :) https://www.youtube.com/watch?v=kzcAlF44KIo https://cganimator.com/csarraymaker/ https://cganimator.com/3dsmax-array-sample-pack/
Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
Hi I am looking for 3dsMAX plugin/script where you can generate shape from picture like this: extrude cylindres by image (zdepth?) I know once saw it somewhere. thx
I have a problem with ZBrush flipping the y and z-axis. This is not the same as the XY flip export option from 3dsmax (obj or FBX) to ZBrush. I have xy flip enabled. But I believe that one changed x to y or the reverse. Here the x and y are inverted/mirrored. So if I export with xy flip on from 3dsmax to Zbrush and then…