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[Rigging] Issue in twist bones in 3DSMax

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Hello all, for a while I've been stumped on how to properly achieve forearm twist in 3DSmax. Out of the many methods I had found, I followed this tut: https://www.youtube.com/watch?v=TJmMTJboqJ8&t=3s

It was the best one so far, however, the twist bones would weirdly snap in a different orientation if the rotation of the Y-Axis went above 90 degrees and vice versa.

Here is a video to help understand my problem. https://imgur.com/a/rjBIShS

There are 4 twist bones, what should I do to fix this problem?
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