Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
So I've been into photogrammetry for a few years now and have been slowly upgrading my equipment to the point where I feel I'm ready to show off some of the results I've been getting. I got myself a color checker a few months ago and definitely realized that was the missing puzzle peace. Now all my scans can be blended…
I am getting aliasing between 2 circular shells, here is the model (in SP): This is the UVs in SP: The exported textures look like this: Note the green has transferred over to the pink and vice versa, creating the aliasing effect you see in the first image. You can manually fix this in Photoshop: To get a result that looks…
We've uploaded a new free pack of seamless textures ( www.spiralgraphics.biz/packs/ ). The new pack contains terrain textures of all types, plus a number of planet images. www.spiralgraphics.biz/packs/
Hey fellas. I've been putting off learning this skill for a really long time. It's become apparent that it is a necessary skill to have, and can only help. So I've been looking at the low poly thread and some other resources on how to do this quite effectively. This is a thread that will document my progress, along with…
So, I'm trying to bake out a character's nude body and I keep getting seams between the separate textures. Admittedly, this is my first time trying to break the body apart from the arms and legs but I've always baked the head separate and never had seam issues like this. I attached an image of the seams that occur at the…
How do you make eg 256x512 textures? The problem is that when I create a texture that size in Photoshop, max stretches the 256x512 to become 512x512 because the UV space is 1x1. How do I change this? I'm sorry for the dumb question but I can't find the answer on google or this site. I think I'm using the wrong terms.…
I just finished my first low poly character but I've never even touched photoshop other then to do basic manipulation. Are there any great tutorials or forums to get you started in the right direction when it comes to making realistic facial textures that DOESNT include doing textures from real images.....I want to do it…
Texturing series of several Environment assets for my latest (still wip) project "The Dock". All textured in MARI, modeled in Maya (its all low poly), Normals done in ndo2. Crate (part 1): Platform (part 2): Bridge (part 3): Dock+Bridge animation (The Dock part 4) Hope you guys like it, comments/feedback are most welcome!