Hello everyone. I am using 3D coat for painting a simple 3D model in a cartoon style. It is for a mobile game, so there isn't much detail needed. Still, I'm having this problem: I am using an obj version of the model in 3D coat, in which I painted only diffuse without complications, but as I exported the texture to Unity…
We are a growing mobile game studio looking to release several games in 2018. We are looking for a long term partner to assist in developing stylised and hand painted animal creature textures. This first project is for our upcoming game featuring wolves. We are looking for an experienced artist to deliver a set of…
This could be an issue caused by texture filtering or mip mapping. Read about it here: http://wiki.polycount.com/EdgePadding and http://wiki.polycount.com/MipMap For texture filtering: the larger the angle between your camera plane and the normal of a polygon, the heavier the filtering. The pixels of your map will be…
It looks like your lighting is quite a bit different in the Toolbag screenshot, I would try using the same or a similar lighting setup in both, and then you might be able to nail down the differences. I would also suggest disabling post effects that you have on in Painter. Aside from changing the sRGB or mip…
Hey Everyone, I started learning modeling with maya about 3 weeks ago to strengthen my portfolio. I wanted to start with low poly to learn the processes of uv, texturing, and rigging. then bring it into zbrush and do a high poly projection after getting your thoughts. My first model is technically done, but I am having an…
This may be kinda simple but i'm having some trouble here I'm building for a large range of devices (starting with a iPhone 6 with A8) to most recent devices. And the last time i've made a build to iOS was like.. 2013, and i used ETC2 to compress my textures, wich don't exist anymore on unity. Now i'm making a simple VR,…
Hey guys, I don't have much experience with 3Dmax yet, but I encountered a weird problem: For some reason whenever my texture has different colors, 3D max 2013 will create a black/white noise line between those colors. When I just put 1 color on the mesh as texture, it is perfectly fine. Wonder if anyone seen this before?…
Hello guys. I’m new to this forum so hopefully I’m posting in the right section. I’m interested in finding dependable websites where I can advance my 3d design, specifically 3d texturing skills for clothing. I’ve been having a hard time finding anything on fabric texturing so I’m hoping you guys can help out. Thanks in…
Hi everybody I have run into some texturing troubles and I cant seems to figure them out. once I apply a texture to my model the handle and the two pieces of wood that hold the lid of my crate together always appear white even when the diffuse which is applied to the entire model is a solid coulor. Any help would be…
I think the scale of the wood texture is a bit too small. The knots in the wood would be much larger on a handle that size. However, I really like the look you're getting out of it (even if it's not perfectly realistic). You could try adjusting the texture a bit to make the knots less noticeable while still keeping that…