Hey guys, I don't have much experience with 3Dmax yet, but I encountered a weird problem:
For some reason whenever my texture has different colors, 3D max 2013 will create a black/white noise line between those colors. When I just put 1 color on the mesh as texture, it is perfectly fine.
Wonder if anyone seen this before? Thx
Replies
Funny thing I noticed is that when I save the texture as png, the problem is solved. This problem seems to occur whenever I try to use a collapsed psd texture as material.
I will update when I know more.