Thanks heboltz! I'm glad to hear I'm not the only one who has a hell of a time getting the mount and rider to match.:P It probably gets harder and harder the less armor the mount has, too, since you have less manmade stuff to work with. On an unarmored mount, I think a well-designed blanket's probably the obvious go-to,…
Hey All I to have the same problem, that being that i need something to get a foothold in the industry something to make mistakes ,learn and better myself and add to my CV. in saying this i have spent the last few months build design documents for a game proposition. In brief the game is a 3D indie puzzler, focusing on…
they are not hanging above me, i am upright at the desk, mostly in standing position but if i get tired of standing i lean back on a stool, but my position doesn't change. the monitors at the top are at eye level, i just move my eye and nothing else when looking at one monitor or the cintiq i never have to even rotate my…
Hello All! I'm just finishing up a real time character, and I was hoping to get all and any critique you may have, it would be really appreciated if I could have some suggestions on how to improve her! https://www.artstation.com/artwork/BkbYbr She's rigged and rendered in Marmoset Toolbag and based on the artwork by Peter…
Um... yeah this exactly. I came to this realization myself a few months ago when a friend said to me, "Sounds like you don't enjoy doing this. You should really just be doing something you love to do. If you do that, a job will come, but that's not the point. The point is doing what you love." (or something to that extent)…
Awesome thanks for your comments guys. I have been bookmarked! Odium, yeah the bottom shots are from the ps2 those are years old, I will brand the images this weekend to make it more clear what you are looking at. Mop, all the work there is mine there are a few misc models that my friend did but 98% of the work in those…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
I live in a town with a very small games industry, it's active and growing but we're very much contained in our bubble. I wish I'd realized sooner the benefit of getting out of that bubble by going to conferences in other cities. Networking is so useful, I feel behind at establishing myself in the industry but getting…
Engine Room VR is looking for a freelance artist who can rig our characters faces to be used with Rokoko's Face Capture software. The artist will have to be able to setup our 3D models face so that it can work with the standard Apple ARKit 52 Blend Shapes. We are currently using Unity 2021.3.5f1 LTS. Pay is negotiable and…