Hey Everyone its been a min since I posted any work. I recently took a cgma class after to polish up my modeling skills. While I enjoyed that I realized im mos def dropping the ball on texturing. I'll include the pics for a project I was working on. I guess im having a hard time wrapping my head around pbr texturing. If…
hey guys, yeah yet another portfolio thread. www.benjaminsauder.com I put toghter some work of mine, im not on the jobhunt at the moment, but had this on my to do list for years. Just wanted to wrap that stuff up, get clearance from the company and give it a clean presentation. So feel free to comment and critizie. i know…
Hello, I am 17 y.o. and I want to learn Gameplay Programming in Unreal Engine 4 from someone. The reason is that I can't wrap my mind around how, for example, hit-boxes are made and there's not many tutorials or information in the internet and I understood that there's many stuff like this. So I decided to give it a try…
Dear Polycount, I've just posted a new CrazyBump beta test. I would appreciate your feedback! www.crazybump.com/release/CrazyBump_Beta_Feb4.exe changes: -New "extra fine detail" slider added to the normal map controls. -New "slope influence" slider added to the specmap controls. -New option to toggle horizontal and…
I've been searching the forums/google for something I'm sure I saw ages ago involving a polygon mesh being created on top of an existing mesh, to conform to the underlying topology. I was thinking it might be something like shrink-wrap, but that sounds extremely unwieldy - is it possible to create new faces that are…
Hi, I'm trying to wrap my head around the idea of normals and baking down textures. I created a simple cube with 2 subdivisions and a .05 bevel and I smoothed it with 2 division. Ii noticed however that once i baked down the normals, the shading changes but I don't get that same rounded corners? does this have anything to…
Hey people, I just wrapped up on a likeness study on the Estonian rapper Tomm Cash. I learned a whole lot and some things still aren't clear. Like why do all the fibermesh brushes pull the root in the direction of the camera?? 'be great if anyone could answer me that. C&C is very welcome! Anyway. I'll upload more…
Hey I'm still pretty new to Mari, but I'm looking for a workflow (or any help) with applying tattoos over an arm on a character in Mari - either colour/black. I know its very easy in SP and wraps around the form well, but I've just finished projection painting a character in Mari and wanted to use the software further and…
Haven't been posting on here forever coz of lack of time for personal work. A few friends and some local artists here in the Seattle eastside just recently wrapped a little Batman Challenge for fun and a way to drive ourselves doing stuff, and this is my entry to the Challenge. Title: : ) Description: Why so serious?…
Finally managed to get this guy wrapped up and in editor. I tried to get it all finished before I ran out of steam and think I just about managed it - there's loads of things I would like to fix if I had time but... I dont anymore! Came in totally over budget at around 14,000 polys - could easily optimise this alot more…