Whelp... Thought i'd go ahead and enter the fray. It's been too long since i've done a personal environment and this competition peaked my interests. I checked out substance designer and decided that it's a pretty awesome tool so i figured i'd try and use it to the best of my ability in creating the textures for this…
Following this Tutorial https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush…
Well, regardless of how good the output is there are still non-negligible issues that remain : - AI image generators allowing for custom fine-tuning still rely on the initial training sourcing images without consent, so even if the images are used as concept only there is still an underlying ethical issue here. - And…
I can't figure out why I am only able to spawn 1 object, it correctly spawns 10 clones, but I am only able to activate one of them at any given time. Does anyone know why this is? Script A:using UnityEngine;using System.Collections.Generic;public class Pool : MonoBehaviour{ public GameObject[] objects; public int[] number;…
Hey Alec I'm working in Unity currently and wanted to try a workflow using Handplane. Specifically, Maya to Xnormal to Unity. I followed the the Maya\Xnormal video exactly and output a Maya 2013\2014 tangent map and a Unity tangent map. What displays as seamless in the Maya viewport is a different story once in Unity. I'm…
I feel the shape of the mp9 is a nice fit for the theme I am attempting so I went on the hunt for some reference images to help create the initial concept. I was mainly interested in the uniforms, armor decals, weapons / details, and environments to help keep a consistent visual. After gathering the reference material, I…
Hello Mark Dygert Thanks for your opinion. I really appreciate it. PSU. Yes, I will trim it down to lower model. RAM. For that, I had some mistake I posted 64GB as initial build. It's actually 32GB as initial build then will upgrade to 64GB after 3-6 months depends on ZBrush. But I'm quite sure that the 64bit ZBrush will…
Working my way around to understanding face proportions. Here is a study I've done with a variety of heads and skulls, I wish to do this on a larger sample size and figure out the average measurements. I've learned that the Rule of thirds, Eyes half the face vertically, and ear hole divides the face horizontally are…
Well the interesting thing is that the sleeping girl I set the focal distance to warp any object in an almost fish eye manner... it's very very distorted. However, I set up the composition in 3d and added the girl in after so I never had to worry about anything in 3d but making it look interesting. I've been thinking maybe…
most things have been already said but I just wanted to note that the thread title and initial question are rather provoking, intentional? Its just like those "what is the best ..." threads and causes lots of replies that just try to explain that there is no one very definite answer on things. Those are the threads I…