[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are currently looking for a 3d character artist that can make a gameready model of our main…
Hi Blender 2.9 I am having trouble with inserting a pole bone on the elbow joint. Everything goes well till I make the chain length 1. The bone axis(es) have been unified to face +Y and transform history set to zero. Am following a tute and studied that part quite a bit but haven't found a solution. Any help appreciated.
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
Hi all. I am investigating MASH proceduralism for my game-ready foliage workflow. I am completely new to MASH, but can't really find a tutorial example that covers the things I'm trying to do here. Currently, I am trying to use a MASH Network to distribute masked thorn cards along with a vine mesh. I know all the…
Is there any way to evenly distribute how much each individual bone in an IK constraint rotates? The effect I am going for is a series of bones of a fixed length, arranged along the arc of a circle. The bones should straighten out as the spring is flexed, but I want them to still follow the arc of a circle, albeit one with…
Hey ! I'm currently trying to recreate a shot that I took irl, my goal is to compare the Arnorld renderer to Unreal Engine. To do that I need the two final renders to be axactly the same when in comes to coordinates. Same camera angle, distance relative to origin, settings. How would you go about doing something like that…