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Instance on face by nodes in Blender?

gnoop
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gnoop sublime tool
Does anyone know how?   I see "mesh to points" with "face" drop down choice that puts a point in a  center of a face.   And normal node to align an instance Z axis  with a face normal vector.    But no way to rotate  the instance properly  around that normal  like what  regular instance on face does in object properties.    My guess we need one more vector for this , tangent  or binormal  maybe.   Or something derived from one of  face edges.     Have somebody managed to figure it out?
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