Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we need one more vector for this , tangent or binormal maybe. Or something derived from one of face edges. Have somebody managed to figure it out?