Started working on a scene based on a piece of Warhammer Online a few days ago. Clicky for original art. I've been meaning to learn the crysis editor for a while now, so I'm probably going to end up throwing it in there for the final shots. Currently sits at roughly 5,000 tris. There's still a fair bit to add and change,…
Hi everyone ! Was inactive for a long time. With the end of our project @ Ankama, I've decided to clearly update my portfolio :) I'm starting a 3D Low-Poly Diorama (like those in White Dwarf's Eavy Metal section), and I'll give it a "mature-cartoon" style (e.g. Diablo 3) and will focus on painting. There's a first sketch…
Hi, this is my first time posting work on poly count, so be rough. This is a piece that i have to finish by the end of the month for a school project, so critiques and any advice would be of great help. This is the concept that i got inspiration from: Here is the block out that i have in Maya: I am working in UDK right now…
Hello Polycount. I recently finished my first non-school related summer project :) Took a lot of inspiration from Dark souls 3, the scenery in that game is just awesome. I wanted to use Substance designer as much as possible and I ended up using that and Substance painter for all of the materials. I learned a ton of stuff…
Hello everybody, i am self-thaught and study 3d for 1 year. I see on web specilization is important and also feels logical. I am sure i want to be a modeler for games. But i am fifty fifty close to envi and char art. How you guys decided to go which direction, what were youR parameters to compare them? Thanks for any…
Hey All! Started working on a new environment in UDK this past week. Been working pretty hard on it. Essentially what it boils down to is a single player experience, just trying to get to the end of a cavern that's had a cave in. All they have is a flashlight. Still a lot of work to do, but this is what I have so far. I…
Thanks for the in-depth response! You've just given me a lot of new terms to google. In terms of my texture sizes, the tiling grass and dirt textures in the last post (and the end-goal) is 512 each, and probably 512 for the mask as well. I'm basing my game on the similar concept of the Zelda Links Awakening switch remake…
More modeling updates, not gonna show the next udk update till I get the container done and in the environment. Almost done with the HP, just a couple things left to do on it. I'm gonna try to bake it down on the LP and texture it by the end of the weekend. Lots of work to do!
Ahhh the joys of skinning in 3dsmax... 1) Have you tried removing the bone from the skin modifier and adding it again? That will rebuild the envelope. 2) You can grab the end points of the envelopes and move them. That will be incredibly annoying but hopefully you will only need to do it once.
yea we usually work pretty department based and then I will have meetings linking up with other departments every few days, I try and manage the env art team so they dont get all their time sucked up by meetings and can work pretty autonomously throughout the week with a couple review meetings each week. The higher up the…