Hi, my name is Chris and I am currently looking for 3D Artists for "Elements Of Ice And Fire". You can find more info about the game here: http://www.indiedb.com/games/elements-of-ice-and-fire http://www.elements-of-ice-and-fire.com/ And watch our trailer at Youtube:…
Thanks guys! Do you think I should start applying now, or make some more stuff first? I could work on my portfolio for another year and have an awesome portfolio, but I'd much rather find a job ASAP. I don't really know what I want to do yet. I like making environment stuff and props, but I also like making weapons. I…
Hey all, We are looking for a mid-senior level animator to join our team here at Aurora44. Feel free to apply through our website, or PM me here :) Job Description Aurora44 is currently looking for a talented Animator to help breathe life into the world of Ashen. The ideal candidate has a deep understanding of animating…
Hi guys! I got problem with my normal map after exporting it from substance painter to another programm (Blender, marmoset toolbag 3 and even substance painter itself). I have high-poly done with subdivision surface modifier (like turbosmooth in 3ds max), zero creased edges used, smooth shading applied to whole mesh.…
Hey guys, Im having a bit of trouble with my normal maps with UDK, I have baked the normal map from a high poly model in Maya and have it saved as a targa file. When i apply it to the wall instead of getting a good result like i did in maya its really low intensity and when i multiply it to strengthen it the diffuse…
***CLICK HERE TO APPLY*** NOTE: DO NOT PM ME ABOUT THIS JOB. I don't check polycount as much as I used to, and so don't read my PM's very often. If you're interested in the position, please use the above link to apply. >JOB LINK< CLICK HERE TO SEE WHAT YOU'D BE WORKING ON Motiga is a game developer located in Bellevue, WA…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
I do it slowly, here is the update for this abandoned staircase scene. I basically continue on doing Whitebox for the scene, mainly the walls and the stairs, and also apply some materials just to get a initial feeling of the floor and the wall. For the next step will keep working on the Whitebox of the large window at…
Since you already have the sewing pattern, you could try the Cloth modifier. Trace the two shapes with splines, apply the Garment Maker modifier or Subdivide set to Delaunay, copy (edit: reference) and arrange very roughly like shown by Eric, define the connected seams and simulate in place with some internal pressure. If…