Hey guys,
Im having a bit of trouble with my normal maps with UDK, I have baked the normal map from a high poly model in Maya and have it saved as a targa file.
When i apply it to the wall instead of getting a good result like i did in maya its really low intensity and when i multiply it to strengthen it the diffuse texture is darkened. The whole darkening issue is happening with all the walls i have applied normal maps to (any particular reason for this?)
I also have these really weird shading effects when i have applied my normal maps the shading between the archway and the window is so obvious. Is there any particular reason for this. I have posted up a photo of my shader network and the issues im having.
I was thinking maybe i am applying it wrong or importing it wrong? I have tried a couple of different approaches for example at present it loks better than what it was before before i scoured the net for answers and did some testing on it. The original result i was after ended up darkening the diffuse texture which was not really ideal. Has anyone ever come across this problem before i would really appreciate some help on this it has been killing me the last couple of days
Thanks guys:)
Replies
Also, personally I never really use the DiffusePower slot. If the brightness/levels of the diffuse texture needs tweaking just fix that with some add, multiply, or power nodes or whatever before connecting it to the diffuse slot.
Hope that helps