I need a Character and Prop Modeler for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will…
We’d like to hear from the industry’s most talented Environmental Props Artists! Join our team to create next-generation worlds for some exciting upcoming projects. Strong modelling and texturing skills are required. As a Props Artist working at Rockstar North, you will be responsible for creating exciting and believable…
usually studios would want a environment artist not a prop artist since they can out source individual props. envirmenat artist pretty much does it all, props, textures, level design, lighting.
TicToc Games is seeking a 2D Background/Prop Concept Artist with a love of environment & prop design, illustration, storytelling, RPGs and a desire to work on high quality indie console games! US-based applicants only. Required Application Materials: * Resume. * Digital Portfolio submissions such as website, blog or online…
One of the most important things is being able to make a cohesive set of props with the same look and quality. Even better if you can assemble them into a set or small environment. It's not a good look if every prop on your portfolio looks like they are from a different game. Props that show off different types of modeling…
Hello, my name is Filip and I'm looking for work related to 3D art. Areas I specialize in are Architectural Visualizations (ArchViz), Game prop art, weapon art and environment art. ArtStation FV Portfolio - Prop Art, Weapon Art, Environment Art: https://fvportfolio.artstation.com/ FV Portfolio -…
Hello there, a quick one is there a way to let unreal (or an esxternal tool) pack several props with unique texturesets into a bigger atlas? Lets say I have 4 1k props and I want them into a single sheet (atlas) of 2k. Is there something that does this automatically? Cheers!
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Duties and Responsibilities: • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments. • Create realistic next gen textures and materials for use on architecture and terrain. • Work from photo reference, style sheets, and concept during the art creation…
Heya, I've been working on an environment - it's essentially an abandoned older-styled house meant to showcase these props. Only one prop to show right now, but more in the coming few days as I go through them! A table, 680 tris. 1x 512 colour/normal. It'll be scattered around and tipped over so I gave the underside…