I am using the PBR method, using the Standard shader within Unity. Within my Albedo tga textures Alpha channel I defined where I want the transparency to be. So within unity I am using the Standard shader. What Rendering mode should I use to get this transparency to work. I tried transparency but that made my entire model…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
A personal project to practice Normal map baking and PBR texturing in Substance Painter. Tips and feedback are appreciated! Screenshot 01: Screenshot 02: Textures: Albedo, Nomal, Metallic, Emissive Sketchfab: model
Here is some of my first year uni work, its my first time using PBR textures and materials. I used max to model, Photoshop for textures and marmoset 2 for screenshots. 2048 textures used Heres a wonky turntable aswell http://www.youtube.com/watch?v=fmaAs-XyGhw&feature=youtu.be
Hi everyone .:) It's been a long time since I don't post something.:poly142: So I continue a "old project". It's a part of my desktop with PBR render. Here a wip with old albelo : Here the last update : All comments and advices is welcoming :poly142: [edit] I changed specular of subwoofer, the emissive of lamp and the…
While i'm getting the hang of PBR in plastics and metals, i'm having a hard time working with them when it comes to environment modeling. Does anyone have any good tutorials or articles on the subject?
Hey gang! Anyone know a reliable way/guide to transferring a set of pbr textures from one mesh to an identical mesh with a different UV layout? I had some trouble with the normal map last time I tried this from what I can remember. Thanks in advance
Hey folks. I decided to make a cracked concrete with some mud inside the cracks to push my PBR skills. Hopefully you can give me some crits. I rendered the texture in few different environments. Here it is:
Hi Folks, I thought I would share my recent work; Real time Mauzer built to practice texturing for PBR. Rendered in Marmoset. Software used: Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset Hope you like it.