Please excuse the newb Question. I have 2 related questions (slightly cross-posted from another forum, that seemed a bit dead - no response) I am modeling a book, based on a scan of the books cover. Is it possible for me to add the texture to a mesh ( a plane of a box for example) THEN stretch and shape the mesh, but have…
hmm I dont know the game, so I guess I didnt got the point about ranting away about the trailer . So far -objective view- I liked the trailer. Well I love boobs too and nice butts. and well yeah hot chicks. Looks pretty much like a mix of Kill Bill and Charlies Angels, but while Killbill just featured one hot looking funky…
Anyone else bugged by the fact that the move gizmo doesn't have an auto facing function, similar to the scale gizmo?(in perspective viewport) Is there a setting for this, or anyone heard of a way to script changes to the gizmo? for example, the scale gizmo will always face you as you rotate around in the viewport: while…
Right, this is an intensely annoying bug which only appeared in the last week or so. I haven't installed any new plugins or software between when it was working fine and now, so I highly doubt it's that, and I can't think of anything that's changed to bring this bug about. Basically I can do anything to a selected edge in…
So I have 2 separate bezier curves flipped across the x axis. When I move the top curve using the locator I also want the bottom curve to move symmetrically with it. I.E pull the top curve up, the bottom curve moves down. Pull the top curve to the right, the bottom curve also goes to the right. EDIT: forgot to mention,…
Hi Polycount, 7CGI is hosting a free global 3D Visualization Challenge based on a real client-style hospitality brief. The challenge is to transform an existing deli into a refined Italian deli and café concept suitable for a luxury hotel in Downtown Napa, California. Everyone works from the same brief, but artists are…
Life got in the way a little bit but I have some more progress. Filled out the scene with some megaplants trees. Hope to continue moving on with this for the next week and a bit.
No reason it shouldn't work, especially if you've also tried with mel. Does "d" work, that's the other default shortcut to move mesh pivots (it's a hold command though, so you keep "d" pressed in until you're satisfied with the pivot position, more useful than insert most of the time).
Hi, I'm currently learning th CE3SDK and have a few questions. 1. I want that my character moves with the moving object he is standing on like on a assembly line. I tried it with letting an object move via AnimaObject as well as via flowgraph but when the char is standing on the object the object moves away and he is…