Hi,
I'm currently learning th CE3SDK and have a few questions.
1. I want that my character moves with the moving object he is standing on like on a assembly line. I tried it with letting an object move via AnimaObject as well as via flowgraph but when the char is standing on the object the object moves away and he is standing in the air, except when you constantly move him. Then he is "connected" to the object.
The question is: how to make it work?
2. this point doesnt need explanation, just a yes or no:
Can i make
- dmg over time dealing areas (water/fog/hot ground etc)
- A wind tunnel/fan, pushing the player back
- dmg dealing flames coming out of a nozzle
3. I have this flickering shadow bug [ame="
http://www.youtube.com/watch?v=Ok60QYeqiNI"]CryEngine 3 Free SDK 3.4.5 r6666 shadow flickering bug - YouTube[/ame] . Anyone else and is there a solution?
Replies
dmg over time dealing areas (water/fog/hot ground etc) YES can be done easily with the particle system & flow graph.
A wind tunnel/fan, pushing the player back YES an easy way would be to use the gravity volume
dealing flames coming out of a nozzle do you mean a flame thrower ? YES but best implemented in C++