Anyone else bugged by the fact that the move gizmo doesn't have an auto facing function, similar to the scale gizmo?(in perspective viewport)
Is there a setting for this, or anyone heard of a way to script changes to the gizmo?
for example, the scale gizmo will always face you as you rotate around in the viewport:
![paert_3_18.jpg](http://www.wiserebel.com/wp-content/gallery/tutorials/paert_3_18.jpg)
while the move tool doesn't auto face and a lot of the time you will see a situation like this, where the move along xy plane is facing away from you in the viewport:
![Max%20Gizmo_thumb%5B2%5D.jpg](http://lh5.ggpht.com/_wUtHul7tT3E/SZwawhR6-II/AAAAAAAAADE/R-O_m6dvTgc/Max%20Gizmo_thumb%5B2%5D.jpg)
its just one of those little things that causes me to mis-click when trying to select a specific part of the move gizmo. And it has bugged me for far too long.
thanks for any tips or tricks!
Replies
http://www.polycount.com/forum/showthread.php?t=45909
if you need your gizmo to actually face you for a specific movement you could just set it to screen.
one reason i dont think it changes is because it matches the gizmo at the bottom left hand corner of the window to show which way you're oriented. if the z axis ever shifted to the bottom of the gizmo im sure people may get confused as to which way is actually up.
paulsvoboda: good link, I've looked it over and I'm quite confused. guess I should just plug that script in and see what happens.
Oniram: making the gizmo plane handles bigger definitely separates their selection spaces, which makes selecting them a little easier.
anyone else have any ideas?
There would need to be some crazy in-between transformation algorithm that translated it in reverse.
If you're always working with the negative side of the object you might want to rotate the local pivot (Hierarchy Tab > Affect pivot only > Rotate the pivot) or rotate the object so it faces the positive side of the coordinate system and use the reset xform utility.
Personally I don't have a problem selecting the axis planes through the back of the gizmo but I do remember that being a bit of an issue on older versions of max9 and lower.