For me and those who are familiar with a PBR conception following features are obvious: -energy-conservation is controlled by engine and artist can't disturb it -roughness and specular value is defined by artist in a texture or in engine's material editor roughness now has influence on specular, depending are controlled by…
With the latest versions of Toolbag 3 i noticed that there are now 4 different types of tone mapping: Linear, Hejl, Reinhard and ACES. Can someone explain me the difference between these 4 ? I tried searching on Google but i didn't find much. I know that Unreal switched to ACES because is the standard in the film and…
Well, if you live in the states and have a wireless connection you may want to look into buying a big bucket to hold everything that goes through the series of tubes that is the interwebs. Seems that the house just overwhelmingly passed a new bill that will require people to report all "obscene" stuff and store all…
Hey Im Tobi, right now im working on a Projekt for my Graduation of my Game art course. We had a free choice so I wanted to create a Charackter but is still didnt do a lot with Sculpting so I decided to make a Human like Robot. Alba Is a rondom name I created out of a serial number like Alpha series - 1 and the name Baal.…
Hello Can you guys figure out what is wrong with this. I'm trying to change the "Sewing Line Type" from "Turned" to "Flat". But MD for some reason is not allowing it. Here is the full scenario. I'm creating a fabric that needs to have both side. So after creating the first pattern I used "layer clone". It creates an…
Hey everyone, I just finished my review for Star Ocean: The Last Hope for the Xbox 360. This review is significantly better than my last reviews. I have a intro theme song/video, my own cut scenes, and higher quality recordings. Let me know what you think! If you like what you see, subscribe to my YouTube Channel, leave…
Thanks for the replies. I'm hoping to use level streaming quite extensively if that would work. I'd like to aim for a next-gen type quality (being extremely optimistic). The zombies in cryengine are currently scripted to be persistent. The engine just remembers the location of them and respawns them accordingly. I guess…
Hello, I use the projection tool with normal map loaded. I need to make a couple strokes before I'll get what I need...the problem is that I realised that normal map is set to "overlay" or something like "blend height" and I'm no able to change it! Of course I would expect "normal/replace" type of blending. (it's…
Hello all, The following screenshots are from a my University assignment which was to create a low poly and high poly WWII tank of my choosing. I decided to model a Japaneese Type 97 Chi-Ha for my project. As part of the assignment i am writing a report and critique is useful in the evaluation of my work. Thank You in…
Why do some normal maps in 3D engines differ in color? For example: In one normal map the "neutral" color appears to be grey (#7F7F7F), but in another blue (#7F7FFF).