Hi, thanks for this shader. I want to create stuff for Dota2 but I can't make it work in my Maya 2012 (I've checked in 2013 too, same results). Maybe it's because I'm a totally noob in 3D stuff, but all I can get is a green mesh: I'm pretty sure I'm doing something wrong. Also, I'm working on a Mac, and my graphic card is…
Thanks Gauss. I was going to put the ejection port off to the side and above the muzzle. But your idea of having the support struts would look more interesting. I'll have to play around with is a bit. If any one asks I'll just call it a second or third variant or something. I think that the butt/stock (??) is the only part…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
Hey guys... Created this environment for my high school "senior project" class. We each had to set a goal for ourselves and needed to accomplish it my the end of the school year. My goal was to create a 3d environment utilizing Maya and Photoshop that I could use as a portfolio piece. The poly count came to 24,693 faces.…
thankyou! imgur working very bad with search engines and I uploaded same pictures on imageshack. By maroon3d at 2012-06-26 By maroon3d at 2012-06-26 By maroon3d at 2012-06-26 By maroon3d at 2012-06-26 By maroon3d at 2012-06-26 By maroon3d at 2012-06-26 By maroon3d at 2012-06-26 By maroon3d at 2012-06-26
As title says - I'm running out of options apart from jumping ship after 19 years and going to Maya, which I don't want to do as I love Max, but it's just gone too unreliable. Searching for a bug like this brings all thousands of different types, making it impossible to single out the one I have. I was having the problem…
I am quite curious as how to layout the UVs with regards to the UV channel editor smooshing things down to fit within the +1/+1 grid. I am attempting this style at the moment, and using a 1024x512 texture, its smooshing down to 512x512 automatically.... I am using Maya 2012, thoughts? I am digging through options right now…
I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
@stevston89 Thanks man. I guess I will give the sword its own UV. Maybe 512 x 512 for it ? @atomicguppy Come on in and join us ;P Can't wait to see more. I think she looks a little too tough at this point. @arcitecht I just realized I barely understood the process you just described O o'. I mean, I make sculpt projs. and I…