Hey guys haven't posted in a long long time so I wanted to pass along my portfolio and some samples form Gears and ME2. Head over to
www.danrod3d.com for some more samples and personal work as well. Crits and feedback welcome.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright 2004-2012 Epic Games, Inc. All rights reserved.
© Copyright Bioware. All rights reserved.
© Copyright Bioware. All rights reserved.
© Copyright Bioware. All rights reserved.
© Copyright Bioware. All rights reserved.
© Copyright Bioware. All rights reserved.
© Copyright Bioware. All rights reserved.
Replies
you should get that checked out...but it does look great
Was this done at a home computer or in studio??? wondering cause that looks like alot of strain on the computer
kernersvillan- Thanks man, yeah I can't believe it's been that long. I was crazy to model this all out of max. :P Although I still do it to myself and must model everything in max first. lol
Notes- it was done at work when I was at Epic games. Yeah alot of the time poly counts in max was an issue so we found ways of doing scene managements and such to make our lives easier.
Alismuffin- Thanks man!
InvertedVantage- No man just hungry for polys. There are so many of you on here that are so great it's mind blowing!
Crazyeyes- Thanks dude!
dtschultz- I appreciate it brotha.
Is it a trade secret??? I'm having the same issue with max as well...especially with shaded and edges on.
KennyTies- Yeah everything was done in 3dsmax accept the busted area of the wall fountain model. I find that for hard surface stuff you get a better result doing it in max as opposed to Sculpting apps, but sculpting apps do it in double the time so it's a toss up of what and how fast you need something.
~t
lildragn - As soon as it releases I will be posting some new stuff. It was more challenging there since the highpoly wasn't done so much in house. It was mainly constructing the levels, lighting, shader polish and texture sets that I did there for the project.
rogelio- What's up man!! I appreciate the kind words my friend.
Bee-Bee- Thanks dude, you have some pretty impressive work your self. I lvoe the Hoimefront work you did man and the Helicopter!
jimmypopali-thanks man!
Awesome work!
Mark N.- Thanks dude!
Can't wait to seem some newer work
that torpedo gun is killer.
Fantastic!
Scythe: Feels good man but really it's just sitting down and putting massive amounts of hours and into the work you do. It is frustrating at times, but I love it too much to let it stop me from rockin the polys.
Notes: np dude. Max has a ton of stuff that it doesn't like us to do, so usually have to find ways or ask someone of making it happen faster.
demilich: Thanks man! Yeah I love max for modeling the most, and ZBrush as well but I always start in max if I plan on going to ZBrush.
Jack Ryan: I have been asked for some tutorials before but haven't found the time to do them yet. Maybe I'll start an online learning section on my website soon.
kylehorne3d: Can't wait to see it man! If you need any pointers just feel free to ask man.