InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see.Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Edit: hmm is there any way I can edit the thread title? I edited the title of the first post but that doesn't seem to do anything. Anyway... Here's another one, Parasoul this time. :) I tried to take into account a lot of the previous comments, such as not making the geometry in the feet too dense, avoiding skinny quads in…
Hello guys Edit: Problem solved, but still could need advice Im more into textures, but I modeled this sword here, and I came up to a couple of problems since school never teached me essential things back then in modeling. The problem is the handle/tsuba where I used the create polygon tool to make it. It was in cinema 4D,…
You've lumped up Indie into the Hobbyist/Freelancer/Modder category in Quixel 2.0, but all four of these are so different from each other. What I want to know is this: Indie/Freelance/Hobbyist/Modder category: Can we create our Indie Game using this and be 100% okay with no revenue restrictions? Your current FAQs are…
I have a maya binary scene that crashes shortly after loading, while the textures are still loading in the scene. Crashes in both 2022 and 2023 versions whether I open the file directly or import it. I suspect it is corrupted mash network node because going back incremental saves, I cannot open until before I used a mash…
Ended up not liking the cards I made in Fibershop as I wasn't able to make them exactly how I wanted (skill issue on my end) and ended up making them in XGen instead and baking them down in XNormals. I made the strands using XGen -> Converted it to geo using Simple Pipe…