Yeah...I've not had so much experience with reactor. Any ideas on creating a better overcoat? I think its the veins on the eye that are killing me. That's not the size of the map on my character, but since I created it in a larger size I thought I would post that up so it would be a little easier to see. Yes. In the…
I am about to try the same with the maxscript from the other thread with roadkill. My idea was to add a additional UVWunwrap modifier or pasteUVW modifier to store the imported UVW data. Funny thing: I started TexTools because I couldn't afford having uvLayout everywhere I worked (different companies, uni, private,…
I haven't ever unwrapped a high poly model, all mine are worker meshes that get baked into the low poly mesh. BUT I can think of a few things that MIGHT help you later or the next time you start. Use the MeshSmooth modifier since it will preserve the UVs. That way you can go back and unwrap and work on the low poly version…
I like that one ^^ - it's something i do often in maya but the projection modifier didnt work properly last time i tried in max (probalby 2015 tbh) the question i can't stop myself asking is why you'd do this to a pan other than as an exercise. Straightening circular things out makes sense when you simply can't fit the…
The 3d model was designed according to a real engine base, It’s created accurately, qualitatively and maximally close to the original. The high detail exterior is great for close up renders, Also the model was created with 3DS Max 2008 using the open subdivision modifier which has been left in the stack to adjust the level…
Hello So basically iam a maya user and my client needs the output in 3dsmax scene file with some materials applied and also the smoothing groups. So i applied the Soften/Harden edges in maya and exported the file in format OBJ to 3dsmax. But in max unless i apply the modifier "Edit Normals" the normals aren't looking fine.…
This may be a simple question to some but, recently my 3ds Max has been freezing and crashing, So uninstalled and reinstalled 3ds Max 2010 32-bit and got all the updates and components and so and so... I opened max and started to create a shape, but my primitive shapes are all triangulated....before they were quad faced…
Hi all, I'm new to this forum, but not really new to 3Ds Max. This is my second year using it; I'm currently in my fourth semester at college. I've been having all sorts of issues unwrapping my models, which I've never experienced in the past. I had been receiving all of these hideous black marks when I added the…
Hey guys, I am using a projection modifier to render a ambient occlusion map from my high res model onto the UVs of my low res model. This worked out fine for my normal map, however with the ambient occlusion map I have black holes all over the place. I know I have had problems doing this last summer, but I can't figure…
Hello , I have a problem right now with the FFD modifier in 3dsmax .... I have a scene with different objects and I was always able to modify all of them together , selecting them all , applying a ffd and then move the control points ... after I installed win 10 I had to reinstall programs and all , so today when I go work…